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Sulfuras

A Recipe For Death

Sulfuras · quest entry 451

Silverpine Forest — zone entry 130, named from this realm's area table.

Quest level
18
Required level
9
Base experience value
2,050
Money at the level cap
0g 12s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Renferrel creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Recipe For Death

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Lake Skulker Moss 6
Asked for Lake Creeper Moss 6
Asked for Hardened Tumor 1
Reward Elixir of Minor Fortitude 1
Reward Swiftness Potion 1
One of these rewards Nightglow Concoction 1
One of these rewards Acidproof Cloak 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

According to Berard's Journal the moss from Lake Skulkers and Creepers might prove useful for our quest to brew a new plague. Those beasts dwell on the islands in Lake Lordamere to the east.$b$bHe also mentions a very rare Hardened Tumor that he discovered on a Vile Fin murloc. Apparently the tumor is so rare Berard was only able to obtain one.$b$bCollect samples of the moss as well as the rare hardened tumor and take them to Master Apothecary Faranell in the Undercity.

Objectives

Bring 6 samples of Lake Creeper Moss, 6 samples of Lake Skulker Moss and a Hardened Tumor to Master Apothecary Faranell in the Undercity.

When the items are handed over

What brings you back to the Undercity, $N?

What the quest-giver says at the end

Such a blow to the Royal Apothecary Society to lose Berard. But through your hard work and Apothecary Renferrel's diligent research Berard's studies will still be useful to The Dark Lady's plight.$b$bWe are on the cusp of something great here, $N. If you were not so skilled in the ways of combat I would try to recruit you for membership in the Society.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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