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Sulfuras

The Balance of Nature

Sulfuras · quest entry 456

Shadowglen — zone entry 188, named from this realm's area table.

Quest level
2
Required level
1
Base experience value
170
Money
0g 0s 35c
Money at the level cap
0g 0s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Conservator Ilthalaine creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next The Balance of Nature

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Archery Training Gloves 1
One of these rewards Stemleaf Bracers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Greetings, $N. I am Conservator Ilthalaine. My purpose in Shadowglen is to ensure that the balance of nature is maintained.$b$bThe spring rains were particularly heavy this year, causing some of the forest's beasts to flourish while others suffered.$b$bUnfortunately, the nightsaber and thistle boar populations grew too large. Shadowglen can only produce so much food for the beasts. Journey forth, young $c, and thin the boar and saber populations so that nature's harmony will be preserved.

Objectives

Kill 7 Young Nightsabers and 4 Young Thistle Boars and return to Conservator Ilthalaine.

When the items are handed over

There is still work to be done, $N. Return to me once you have thinned the nightsaber and thistle boar populations.

What the quest-giver says at the end

You performed your duties well, $N.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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