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Sulfuras

The Balance of Nature

Sulfuras · quest entry 457

Shadowglen — zone entry 188, named from this realm's area table.

Quest level
3
Required level
1
Base experience value
250
Money
0g 0s 50c
Money at the level cap
0g 1s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Conservator Ilthalaine creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Balance of Nature

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Draped Cloak 1
One of these rewards Blackened Leather Belt 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Thinning the younger population of creatures here in Shadowglen was a good start, $N, but there is still work to be done.$b$bThe resources of the forest will be depleted too quickly if the problem is not addressed. Killing nature's beasts is a necessary evil for the good of all who share the land. Venture into the forest and slay mangy nightsabers and thistle boars in the name of balance.

Objectives

Conservator Ilthalaine needs you to kill 7 Mangy Nightsabers and 7 Thistle Boars.

When the items are handed over

Your task is not yet complete, $N. Return to me once 8 mangy nightsabers and 8 thistle boars have been killed.

What the quest-giver says at the end

You have proven your dedication to nature well, $N. A young $c like yourself has a promising future.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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