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Sulfuras

Elixir of Pain

Sulfuras · quest entry 502

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
24
Required level
21
Base experience value
1,450
Money at the level cap
0g 9s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Lydon creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Elixir of Pain

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Elixir of Pain 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Ah, nothing like the smell of fresh blood in the foothills!$b$bNow we'll mix in a touch of this and a little of that and let the real fun begin! What I have created with this blood, I like to call an Elixir of Pain. If my calculations are correct this concoction could be the start of something very beautiful for Lady Sylvanas. But what we need is a test.$b$bTake this elixir out to the northern farm in Hillsbrad Fields to the southwest. Let's see how Farmer Ray's little dog Stanley likes this "treat."

Objectives

Feed the Elixir of Pain to Stanley.

When the items are handed over

Woof?

What the quest-giver says at the end

You pour some of the elixir into your hand and hold it before Stanley's mouth.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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