Noble Deaths
Sulfuras · quest entry 512
Alterac Mountains — zone entry 36, named from this realm's area table.
- Quest level
- 36
- Required level
- 26
- Base experience value
- 2,800
- Money
- 0g 40s 0c
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Henry Maleb | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Foreboding Plans |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 7 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I fear the leadership behind the Syndicate is bent on Southshore's ruin. We must strike hard at these leaders before their plans are realized.$B$BEnter the ruins of Strahnbrad, in the Alterac Mountains to the north. We think the Syndicate is using the area as a headquarters.$B$BWe know this gang of cutthroats is run by former Alterac nobles. They may be hiding as normal Syndicate agents, but you'll know you've killed a noble by the signet ring he wears.$B$BBring me those signet rings.
Objectives
Bring 7 Alterac Signet Rings to Magistrate Maleb in Southshore.
When the items are handed over
Have you been hunting the Syndicate? Do you have those rings?
What the quest-giver says at the end
Stripping the Syndicate of its nobility will remove its ability to act decisively, and reduce it to nothing more than a gang of thugs.$B$BYou serve your Alliance well, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.