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Sulfuras

Elixir of Agony

Sulfuras · quest entry 515

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
30
Required level
24
Base experience value
3,050
Money at the level cap
0g 18s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Master Apothecary Faranell creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Elixir of Agony

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Mudsnout Mixture 1
Asked for Strong Troll's Blood Potion 1
Asked for Daggerspine Scale 5
Asked for Torn Fin Eye 5
One of these rewards High Apothecary Cloak 1
One of these rewards Meditative Sash 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

A mudsnout composite? Absolutely brilliant! Why didn't I think of that?$b$bLet me contribute my colloid of decay to this devilish brew.$b$bIn order to activate the contaminating agents in this mudsnout mixture, Lydon is going to need a strong troll's blood potion, as well as some daggerspine scales and torn fin eyes from the southern coast of Hillsbrad. He'll know what to do once you've gathered him all the reagents. And my, how anxious I am to hear how his experiment goes!

Objectives

Bring the Mudsnout Mixture, a Strong Troll's Blood Potion, 5 Daggerspine Scales and 5 Torn Fin Eyes to Apothecary Lydon in Tarren Mill.

When the items are handed over

So glad to see you back, $N. I was growing so terribly bored here. Not a single entertaining thing to do besides poison and disease Umpi and reanimate her. . .over and over and over again.$b$bHow went the trip to the Undercity? Were you fortunate enough to slaughter any humans along the way?

What the quest-giver says at the end

The excitement of this experiment has me feeling giddy! You have been such a great help, $N. Together we will spread death and disease to this land!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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