The Annals of Darrowshire
Sulfuras · quest entry 5154
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 56
- Required level
- 50
- Base experience value
- 5,800
- Money at the level cap
- 3g 48s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chromie | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Brother Carlin |
| Previous | A Strange Historian |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
To save Joseph Redpath, we must first discover his past. We can learn this in the Annals of Darrowshire, a book held in the city hall of Andorhal.$B$BBring me that book. We can then learn Joseph's fate, and with luck... change it!
Objectives
Bring the Annals of Darrowshire to Chromie in Andorhal.
When the items are handed over
Did you find the book, $N?
What the quest-giver says at the end
Well done, you found it!$B$BDid you read it? Is Joseph Redpath mentioned? If he is, then perhaps we can save him!$B$BAh. The Annals of Darrowshire tell a very unsettling tale. It says that during the battle, Joseph Redpath was corrupted and joined the ranks of the Scourge! He then betrayed the defenders of Darrowshire.$B$BThat is an ill fate. If we can, we should try to change that fate, don't you think?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.