Heroes of Darrowshire
Sulfuras · quest entry 5168
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 56
- Required level
- 50
- Base experience value
- 5,800
- Money at the level cap
- 3g 48s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 1 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Carlin Redpath | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Marauders of Darrowshire |
| Previous | Brother Carlin |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -5181, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The heroes of Darrowshire hold a place in my heart, and the book you brought me, the Annals of Darrowshire, tells their tales.$B$BIt tells of the paladin Davil Lightfire and how the Crusade took his libram to the town hall of Hearthglen.$B$BIts passages also speak of my brother, Captain Redpath. After his betrayal, his shield was cracked and discarded and now lies in the most unlikely of places -- near the barn of Gahrron's Withering.$B$BGather these relics, $N. For fate and tragedy surrounds them.
Objectives
Bring Davil's Libram and Redpath's Shield to Carlin Redpath.
When the items are handed over
Do you have the relics, $N?
What the quest-giver says at the end
You have the libram and the shield!$B$BTheir history is entwined with the history of Darrowshire, and somehow, I know that fate will bring them together again.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.