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Sulfuras

Villains of Darrowshire

Sulfuras · quest entry 5181

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
57
Required level
50
Base experience value
6,000
Money at the level cap
3g 60s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Carlin Redpath creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Marauders of Darrowshire
Previous Brother Carlin

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -5181, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Skull of Horgus 1
Asked for Shattered Sword of Marduk 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Annals of Darrowshire tells of the villains of that battle. It tells how the ghoul lord Horgus the Ravager was destroyed by Alliance forces during the battle. His body was cast into a lake, northwest of Corin's Crossing, and his skull remains there.$B$BMarduk the Black was never defeated, but his fabled sword was shattered and lost. It lies at the bottom of the gorge west of Corin's Crossing.$B$BRetrieve these items, $N. I know not why, but I am certain their fate lies with you.

Objectives

Bring the Skull of Horgus and the Shattered Sword of Marduk to Carlin Redpath at Light's Hope Chapel.

When the items are handed over

Did you find the skull and the sword, $N?

What the quest-giver says at the end

You found them! Well done, $N! These relics hold a power I do not fully understand, a power you will one day harness.$B$BThey also bring dark memories to my mind, memories of death and treachery, and of the last night of Darrowshire...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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