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Sulfuras

Defenders of Darrowshire

Sulfuras · quest entry 5211

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
55
Required level
50
Base experience value
5,650
Money at the level cap
3g 39s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Carlin Redpath creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Uncle Carlin

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Many of the defenders fell at the battle of Darrowshire. And many roam again as the ghastly servants of the Scourge! Find these poor souls and end their misery!$B$BHunt cannibal ghouls, gibbering ghouls and diseased flayers. Many of these fiends were once the good folk of Darrowshire and destroying their forms now will set their souls free.$B$BYou will find them in Plaguewood and Corin's Crossing, and in other Scourge strongholds of Eastern Plaguelands.

Objectives

Free 15 Darrowshire Spirits and return to Carlin Redpath.

When the items are handed over

The poor defenders of Darrowshire cry out to me in my dreams, $N. You must free them!

What the quest-giver says at the end

It is good to hear you found the tortured souls of my brethren and freed them. My heart will weep less, knowing at least some of the defenders of Darrowshire no longer wallow in the vile subservience of the Scourge.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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