Tormented By the Past
Sulfuras · quest entry 5248
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 58
- Required level
- 53
- Base experience value
- 4,650
- Money at the level cap
- 2g 79s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Aurora Skycaller | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Fragments of the Past |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, I weep for what has happened in the past. Like this crystal, the elves, as a race, have been shattered. I do not know if the pieces will ever again be reunited into one, but my sorrow has been eased by being able to help you with this one small task. $B$BWe must not forget the past, $N...$B$BPlease take the Crystal of Zin-Malor back to Lake Kel'Theril. You must find a highborne spirit that realizes the error of what was done so long ago. Show the spirit that we have made things right again.
Objectives
Take the Crystal of Zin-Malor to Lake Kel'Theril in Winterspring and find a highborne spirit that will speak to you.
When the items are handed over
Currrrrsed... Forevvvverrrr...
What the quest-giver says at the end
Pleeease, leeeave meeeeee...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.