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Sulfuras

The Human, Ras Frostwhisper

Sulfuras · quest entry 5461

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
60
Required level
57
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Magistrate Marduke creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Kirtonos the Herald

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Keepsake of Remembrance 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The undead fear life just as the living fear death. It is not unusual for a sentient undead being to completely destroy all remnants of his or her previous life after having turned.$B$BUnfortunately, in order to create an artifact capable of reverting Ras Frostwhisper to a mortal, we must have a keepsake from his years among the living.$B$BYou must venture to the ruined city of Stromgarde, Frostwhisper's home, and search for such an item. May luck be with you, $N.

Objectives

Travel to the Arathi Highlands, to the ruins of Stromgarde. Search Stromgarde for a Keepsake of Remembrance. If you find such an item, return with it to Magistrate Marduke.

When the items are handed over

A keepsake of remembrance is a rare find, $N.

What the quest-giver says at the end

I had doubted the possibility of such an item existing. This certainly opens up an incredible opportunity - one we must not squander.$B$BPrepare yourself, $N, for what I am about to ask of you will take you into the depths of hell.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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