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Sulfuras

The Night Watch

Sulfuras · quest entry 57

Duskwood — zone entry 10, named from this realm's area table.

Quest level
26
Required level
18
Base experience value
2,100
Money
0g 20s 0c
Money at the level cap
0g 12s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Commander Althea Ebonlocke creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Night Watch

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

$N, I'm getting reports of an undead infestation in the forest! If you're up to the job, journey to the Raven Hill graveyard and slay 15 of those vile Skeletal Fiends and 15 Skeletal Horrors. There are also reports of skeletons just south of Darkshire, in and around Tranquil Gardens Cemetery. The undead must be driven from Duskwood!

Objectives

Commander Althea Ebonlocke of Darkshire wants you to kill 15 Skeletal Fiends and 15 Skeletal Horrors.

When the items are handed over

Return to me once you have killed 15 Skeletal Fiends and 15 Skeletal Horrors, $n.

What the quest-giver says at the end

The people of Darkshire thank you, $n. You have proven yourself to be a great ally of The Night Watch.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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