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Sulfuras

The Night Watch

Sulfuras · quest entry 58

Duskwood — zone entry 10, named from this realm's area table.

Quest level
30
Required level
18
Base experience value
2,450
Money
0g 25s 0c
Money at the level cap
0g 15s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Commander Althea Ebonlocke creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Night Watch

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Bandolier of the Night Watch 1
One of these rewards Quiver of the Night Watch 1
One of these rewards Gunnysack of the Night Watch 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The situation in Raven Hill is still grim. The safety of Darkshire is in your hands, $N. I don't have enough Watchers to keep the town safe. We need you to dispatch for Raven Hill yet again and rid the eastern mausoleum of 20 Plague Spreaders!

Objectives

Commander Althea Ebonlocke of Darkshire wants you to kill 20 Plague Spreaders in the eastern Raven Hill mausoleum.

When the items are handed over

I need your assistance, $N. Travel to the cemetery to the northwest and rid the eastern mausoleum of 20 Plague Spreaders.$b$bReturn to me when your task is complete.

What the quest-giver says at the end

On behalf of the people of Darkshire and as the Leader of the Night Watch, I thank you, $N, for your bravery and dedication. May the Light shine upon your ways.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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