Nathanos' Ruse
Sulfuras · quest entry 6146
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 60
- Required level
- 56
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nathanos Blightcaller | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Crimson Courier |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have made some adjustments to this command. Should our little ruse work, they will expose the Scarlet Oracle and we shall strike!$B$BNow pay attention, $c. You are to deliver this command to the Crusader Lord, Valdelmar.$B$BHow? You are going to hand it to him, imbecile.$B$BTake the command and this rotten apple to Tyr's Hand. When you cross into the city, eat the apple. You will transform into something more... palatable to the humans. Take the command and hand it to the Crusader Lord, Valdelmar.
Objectives
Travel to Tyr's Hand, southeast of the Marris Stead. Once there, take a bite of the Rotten Apple. While under the guise of the Scarlet Crusade, deliver the Grand Crusader's Command to Crusader Lord Valdelmar.
When the items are handed over
This is unacceptable, soldier!
What the quest-giver says at the end
Where have you been? We had thought the Scourge had captured you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.