Oculus Illusions
Sulfuras · quest entry 6569
Blackrock Spire — zone entry 1583, named from this realm's area table.
- Quest level
- 60
- Required level
- 55
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Myranda the Hag | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Testament of Rexxar |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
So the $r wishes to become one of the Black Flight, eh?$B$BThe creation of the illusion you require is trivial, but the components required for the divination are quite difficult to obtain. Rexxar and the Warchief have entrusted you with this mission, so Myranda must assume you as capable.$B$BTravel to the upper citadel of Blackrock Spire and slay enough of the black dragonspawn to fill up one of your packs with their eyes.$B$BReturn to Myranda when you have gathered enough of the reagent.
Objectives
Travel to Blackrock Spire and collect 20 Black Dragonspawn Eyes. Return to Myranda the Hag when the task is complete.
When the items are handed over
The eyes of that which we wish to mimic are the most important ingredient of any illusion, $N.$B$B<Myranda points to a bag almost overflowing with eyeballs labeled 'Scarlet Crusade.'>$B$B<Myranda laughs.>
What the quest-giver says at the end
Let Myranda have a look, $r.$B$BOh yes, these will do nicely.$B$BWith these reagents, Myranda will create for you a medallion that will grant an illusion capable of fooling the black dragonflight's gatekeeper.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.