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Sulfuras

The Test of Skulls, Scryer

Sulfuras · quest entry 6582

Dustwallow Marsh — zone entry 15, named from this realm's area table.

Quest level
60
Required level
55
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 1 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Emberstrife creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next The Test of Skulls, Axtroz
Previous Emberstrife

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -6582, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for The Skull of Scryer 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

We are Deathwing's children, whelp. Our dominance over the lesser Aspects must be enforced.$B$BIf you are truly worthy of ascension, the lesser dragonflight will wilt in your presence.$B$BFind their champions and lay waste to them in the name of our Father!$B$BTravel to Winterspring and track down the mighty blue drake, Scryer. Crush him and any of the Blue Flight that stand in your path. Tear out his skull and return it to me.

Objectives

You must find the blue dragonflight drake champion, Scryer, and slay him. Pry his skull from his corpse and return it to Emberstrife.$B$BYou know that Scryer can be found in Winterspring.

When the items are handed over

<Emberstrife hisses.>

What the quest-giver says at the end

One of ssseveral complete...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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