The Test of Skulls, Somnus
Sulfuras · quest entry 6583
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 60
- Required level
- 55
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 1 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Emberstrife | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | The Test of Skulls, Axtroz |
| Previous | Emberstrife |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -6582, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Just as our Father crushes the Aspects themselves, so too must we strive to bring chaos and destruction to their children.$B$BYou must test your battle prowess against the sleepless dreamers: The children of the Green Flight.$B$BTravel to the Swamp of Sorrows and track down Somnus, drake champion of the Green Flight. Let flow your hatred; dominate the insect... Return to me with his skull...
Objectives
Destroy the drake champion of the Green Flight, Somnus. Take his skull and return it to Emberstrife.
When the items are handed over
Do not return here until you have bathed in the blood of our enemies and drank in their suffering.
What the quest-giver says at the end
Another complete...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.