The Test of Skulls, Chronalis
Sulfuras · quest entry 6584
Dustwallow Marsh — zone entry 15, named from this realm's area table.
- Quest level
- 60
- Required level
- 55
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 1 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Emberstrife | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | The Test of Skulls, Axtroz |
| Previous | Emberstrife |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -6582, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The time watchers, children of Nozdormu - Lord of the Centuriesss...$B$BIt is three that guard the Caverns of Time, but only one that holds the interests of the Black Flight: The Time Shifter, Chronalis, favored drakeling of Nozdormu.$B$BSsstrike at this champion, a blow to make even the stoic sands of time weep. Return to me with his skull.
Objectives
Guarding the Caverns of Time in the Tanaris Desert is Chronalis, child of Nozdormu. Destroy him and return his skull to Emberstrife.
When the items are handed over
Ironically, whelp, time is of the essencccce.
What the quest-giver says at the end
The most hated remainsss...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.