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Sulfuras

Sunken Treasure

Sulfuras · quest entry 666

Arathi Highlands — zone entry 45, named from this realm's area table.

Quest level
40
Required level
35
Base experience value
3,900
Money at the level cap
0g 23s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Doctor Draxlegauge creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Sunken Treasure

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Elven Gem 10
Asked for Goggles of Gem Hunting 1
One of these rewards Gnomish Zapper 1
One of these rewards Servomechanic Sledgehammer 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The treasure has been on the sea floor so long that the gems have calcified into thick stone. But the power harnessed in these goggles will allow you to locate them easily.$b$bA little gnomish ingenuity goes a long way!$b$bSo borrow the Goggles of Gem Hunting, $n, and see if you can collect some of the lost treasure for Captain O'Breen.$b$bI'd swim down there myself but...um...well, I have important scientific business to tend to up on the safe, dry land....er, yeah.

Objectives

Doctor Draxlegauge in Faldir's Cove wants you to collect 10 Elven Gems and return the Goggles of Gem Hunting once you are done.

When the items are handed over

How did the goggles work? Did everything function properly? Adjustments can be made if necessary.$b$bOh, and I'll need those goggles back when you're done. I am sure Captain O'Breen will have many uses for them later on.

What the quest-giver says at the end

Most superb, $n! The Captain will be very pleased! And just wait until word gets back to Fleetmaster Seahorn!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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