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Sulfuras

Sunken Treasure

Sulfuras · quest entry 668

Arathi Highlands — zone entry 45, named from this realm's area table.

Quest level
40
Required level
35
Base experience value
1,550
Money at the level cap
0g 9s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Doctor Draxlegauge creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Sunken Treasure

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Elven Gems 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Let's not leave Captain O'Breen waiting. He'll want to see these gems first hand. After all, that's why we're here!$b$bAnd after a few weeks of consorting with these pirates, the professor and I have realized the last thing that's good for our health is to be caught hanging on to their treasure.$b$bHere, $n, take these to O'Breen.

Objectives

Take the Elven Gems to Captain O'Breen.

When the items are handed over

Ahoy, $c. What brings you to the bridge?

What the quest-giver says at the end

So the little gnomes proved their worth after all? I knew we kept those ankle biters around for a reason!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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