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Sulfuras

Sunken Treasure

Sulfuras · quest entry 669

Arathi Highlands — zone entry 45, named from this realm's area table.

Quest level
40
Required level
35
Base experience value
3,150
Money at the level cap
0g 19s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Shakes O'Breen creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Sunken Treasure

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sample Elven Gem 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Fleet Master Seahorn will want to hear about our find at once.$b$bBut as you can see, we're not in much of a position to get out of here. Not only is the tide too low, but those damned creatures we disrupted are keeping a close eye on our movements.$b$bYou can be of great service to the Blackwater Raiders if you can get word to Fleet Master Seahorn in Booty Bay that we discovered the treasure and are working on extracting more. Take him this sample as proof.

Objectives

Take the Sample Elven Gem to Fleet Master Seahorn in Booty Bay.

When the items are handed over

What brings you to Booty Bay, $c?

What the quest-giver says at the end

Ah, leave it to good old Shakes O'Breen! I knew that he was the right Captain for the mission!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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