Gyro... What?
Sulfuras · quest entry 714
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 37
- Required level
- 35
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lotwil Veriatus | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | This Is Going to Be Hard |
| Previous | Coolant Heads Prevail |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -734, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, you've done your job well beyond all standards.$B$B<Lotwil's obviously distracted by his work.>$B$BIf we ever meet in Kharanos, feel free to come apply for work.$B$BWhoops! Quick, grab the... yes, that. Thanks.$B$BNow I just need one more thing. It's a small part, but rather crucial, I'm afraid: a gyrochronatom.$B$BIf you could just go grab one and bring it to me, I should be ready to complete this.
Objectives
Bring a Gyrochronatom to Lotwil Veriatus in the Badlands.
When the items are handed over
Yes, yes, yes. Just a moment.$B$B<Lotwil continues to work on some kind of contraption.>
What the quest-giver says at the end
HA!$B$B<Lotwil grabs the gyrochronatom from you.>$B$BPerfect... just about done. No, really. I AM almost done now. This project is my top priority... at the moment. Let me pop this into place, and you can see for yourself what you've helped me create. It'll just take me a few more minutes... maybe... possibly longer. Well, maybe a lot longer. We'll see...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.