Stone Is Better than Cloth
Sulfuras · quest entry 716
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 42
- Required level
- 35
- Base experience value
- 2,550
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lucien Tosselwrench | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Study of the Elements: Rock |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I know how cheap Lotwil can be, $N, so let me make you something for all your troubles. Maybe it'll even help protect you from the coming atrocity that is Lotwil's newest invention.$B$BI've been working with all the extra stones you collected for him, and I can make some nice bracers that you might want to use. They're enchanted, of course.$B$BI'll just need patterned bronze bracers crafted by a blacksmith so I can complete the bracers I'm making for you.
Objectives
Bring some Patterned Bronze Bracers to Lucien Tosselwrench in the Badlands.
When the items are handed over
I wouldn't wait too long to get that bracer, $N.$B$BWho knows what's going to happen next?
What the quest-giver says at the end
Here you go, $N. Try these on.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.