Tremors of the Earth
Sulfuras · quest entry 717
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 50
- Required level
- 40
- Base experience value
- 5,900
- Money at the level cap
- 0g 36s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Garek | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Tremors of the Earth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
It has become obvious that we cannot ensure that Blacklash and Hematus will remain imprisoned in Lethlor. That black dragons have taken up residence there, and that the ogres managed to steal the Sign indicates that more drastic measures will have to be taken.$b$bThe drakes' prison is maintained by three runestones that may only be retrieved using the Sign of the Earth. Those runestones can then be used to break the seal which imprisons them.$b$b$n... assure that their dreams are eternal.
Objectives
Use the Sign of the Earth to activate the Pillars of Amethyst, Opal, and Diamond and obtain the Runestones.$b$bPlace the runestones in the Seal of the Earth to free Blacklash and Hematus.$b$bSlay them and return Blacklash's Bindings, the Chains of Hematus, and the Sign of the Earth to Garek.
When the items are handed over
Strong magics and powers held the drakes' prison for so long, but we cannot allow any possibility that Blacklash and Hematus may be released.
What the quest-giver says at the end
No longer will the Kirin Tor need to worry over the prisoners of Lethlor. I will return to report success to my master. Krasus will no doubt be pleased.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.