Tremors of the Earth
Sulfuras · quest entry 732
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 43
- Required level
- 40
- Base experience value
- 3,600
- Money at the level cap
- 0g 21s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Garek | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Mirages |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I heard from Sigrun that you have been a great help to him. Perhaps I might enlist your help. I was sent here by my master, Krasus of the Kirin Tor, to put an end to the trouble brewing in Lethlor Ravine.$b$bI cannot divulge the exact nature of my assignment here or the tasks that I must undertake, but be assured it is of vital importance.$b$bA band of wandering ogres, sometimes seen near Camp Boff, stole an object called the Sign of the Earth; I must have it. Bring it to me, and I will tell you more.
Objectives
Retrieve the Sign of the Earth for Garek.
When the items are handed over
The nomadic band of ogres travels between their camps across the Badlands; heat rising from the dry earth and the swirling winds will make it difficult to track their progress. I have heard that sometimes they travel through Camp Boff. If you are lost, you might try your search there.
What the quest-giver says at the end
Good tidings you bring bearing the Sign, $n. The Sign of the Earth was created by the Dark Iron dwarves of Angor Fortress to bind two of Deathwing's ruthless lieutenants, the twins Blacklash and Hematus.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.