Amulet of Secrets
Sulfuras · quest entry 722
Uldaman — zone entry 1517, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hammertoe Grez | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Sign of Hope |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Ye're brave... <cough>... to come into Uldaman fer me, $c.$B$BIf ye're really here to help... ol' Hammertoe, then... <cough>... you'll need to find... me amulet.$B$BDeepshadow's got it... Magregan Deepshadow. He's 'round here... in the ruins fer sure. That amulet'll lead 'em... <cough>... right to the scrolls if he ain't stopped. It's up to you, $N. Please... get that amulet.$B$BThe scrolls will surely help the Dark Irons create even more powerful golems. I just know it. I can feel it in me bones.
Objectives
Find Hammertoe's Amulet and return it to him in Uldaman.
When the items are handed over
The Shadowforge clan... <cough> is dangerous. Be careful. <cough> You must find the amulet.
What the quest-giver says at the end
Ha! <cough cough>$B$BAh knew you'd find me amulet, $N.$B$B<weeze> Well done indeed, $N. <cough>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.