Prospect of Faith
Sulfuras · quest entry 723
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 2,350
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hammertoe Grez | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Amulet of Secrets |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
<Hammertoe holds his wounds and takes a moment to regain his composure before speaking again.>$B$BFind Ryedol, $N. Bring 'im me amulet. <cough cough> He'll... <cough> figure out what to do. He knows I was seeking the origins of our people, and he... <cough>... knows it was also my mission to stop the Shadowforge clan. They must not be allowed to find the scrolls... <cough>
Objectives
Take Hammertoe's Amulet to Prospector Ryedol in the Badlands.
When the items are handed over
I'd say it was a bad day, but this is the Badlands: every day's a bad day.
What the quest-giver says at the end
Hammertoe's amulet? I think my spirits were higher when I thought he was dead. Knowin' fer sure only makes the pain worse. This amulet was his life's work. I can't let his death be in vain.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.