Prospect of Faith
Sulfuras · quest entry 724
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Prospector Ryedol | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Prospect of Faith |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Okay, okay... who would know what to do?$B$BHistorian Karnik! That's it!$B$BHe's in Ironforge. He'll be able to help. He and Hammertoe were workin' together to find the lost artifacts in Uldaman.$B$BGuess the Shadowforge found out the two of them knew more than they were lettin' on.$B$BTell Karnik what's happened to Hammertoe and give him the amulet--he'll tell you what needs to be done next.
Objectives
Take Hammertoe's Amulet to Historian Karnik in Ironforge.
When the items are handed over
Ah, yes. Another traveler seeking something from the dwarves.$B$B$gSir:Ma'am;, I'm truly sorry, but I've no time to answer meaningless questions right now.
What the quest-giver says at the end
Oh! Well, this is a different matter entirely. You probably don't realize the gravity of this matter yet, do you?$B$BI care deeply about Hammertoe's demise, but if he sent you here with his amulet, then he understood what's at stake.$B$BWe will have to take time to mourn his death later.$B$BLet me show you one of the reasons this amulet is so valuable.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.