Passing Word of a Threat
Sulfuras · quest entry 725
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 1,550
- Money at the level cap
- 0g 9s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Historian Karnik | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Prospect of Faith |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, run and find Advisor Belgrum as quickly as you can. Tell him what you've witnessed and ask him how he wants us to proceed. This note will explain more to him.$B$BIn the meantime, I will take the time to speak to Hammertoe's spirit. Maybe he knows something that will help us put a stop to those Shadowforge cretins' activities in the Badlands. We can only pray.
Objectives
Find Advisor Belgrum and give him his note.
When the items are handed over
Hmm? Yes, $c.
What the quest-giver says at the end
Ah, word from Historian Karnik. Excellent.$B$BI always have time for his business.$B$B<Advisor Belgrum opens the note and begins to read.>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.