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Sulfuras

The Star, the Hand and the Heart

Sulfuras · quest entry 736

Undercity — zone entry 1497, named from this realm's area table.

Quest level
44
Required level
30
Base experience value
5,600
Money at the level cap
0g 33s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Keeper Bel'dugur creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Forbidden Knowledge
Previous To the Undercity for Yagyin's Digest

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Star of Xil'yeh 1
Asked for Hand of Dagun 1
Asked for The Legacy Heart 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You need Yagyin's Digest? Your plan, then, is to gather another flock? Of course it is...and of course I will help you, $gbrother:sister;.$B$BBut you must help me too.$B$BI require three items of power. Bring me these and the digest will be yours.$B$BI cannot utter the names of these items, but I will write them down.$B$BGet me the items on this list. If you can do that, then you are truly worthy of opening your own chapter of our order.

Objectives

Bring the items on Bel'dugur's Note to Keeper Bel'dugur in the Undercity.

When the items are handed over

How goes your mission, $c.

What the quest-giver says at the end

I am impressed! You possess great skill, or great fortune, to have gained these relics. Either way, you are an asset to us.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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