Xorothian Stardust
Sulfuras · quest entry 7625
No zone: this row records sort group 61, which is how the client groups quests, not a place.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lord Banehollow | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Imp Delivery |
| Previous | Ulathek the Traitor |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -7625, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
So you come to me seeking Xorothian stardust? You wish to open a portal to Xoroth, the domain of Hel'nurath my rival? Perhaps you plan to steal from him one of his precious dreadsteeds?$B$BVery well. My servant Ur'dan has a supply of Xorothian stardust. You may obtain it from him... if you can pay the price.
Objectives
Purchase Xorothian Stardust from Ur'dan. Bring it to Gorzeeki Wildeyes in the Burning Steppes.
When the items are handed over
Have you been to Jaedenar, $N? Did you get the stardust from Lord Banehollow?
What the quest-giver says at the end
There it is! I can hardly believe you got it! You must have struck a big deal with that Dreadlord or else paid a large sum, or both!$B$BMor'zul will have his ink very soon and then he can finally make the glyph parchment, so you can open a portal to Xoroth and pull through it one of the famed dreadsteeds!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.