Ulathek the Traitor
Sulfuras · quest entry 7624
No zone: this row records sort group 61, which is how the client groups quests, not a place.
- Quest level
- 58
- Required level
- 60
- Base experience value
- 6,200
- Money at the level cap
- 3g 72s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lord Banehollow | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Xorothian Stardust |
| Previous | Lord Banehollow |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You wish to enter my good graces? Then kill for me.$B$BMy servant, Ulathek, is pathetic how he grovels before me, all the while plotting with Lord Hel'nurath on Xoroth. Hel'nurath plans to usurp my power here, and Ulathek is his spy...$B$BProve that you serve me and not my rivals. Confront Ulathek in his quarters, in the Shadow Hold to the west. Tell him that I know his secret and watch as fear grips him. Then, bring me the traitor's heart!
Objectives
Confront Ulathek, then bring The Traitor's Heart to Lord Banehollow in Jaedenar.
When the items are handed over
I can already taste the heart of Ulathek on my lips. So sweet is the flesh of a traitor...
What the quest-giver says at the end
Ah, how splendid! After rotting a week, this heart will prove a succulent treat! Perhaps I will send for Ulathek's head and place it before me as I eat...$B$BYou have done me a service, $c, and so my patience for you has grown. Marginally.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.