Rites of the Earthmother
Sulfuras · quest entry 763
Red Cloud Mesa — zone entry 220, named from this realm's area table.
- Quest level
- 5
- Required level
- 1
- Base experience value
- 335
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chief Hawkwind | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rite of Strength |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
For you to continue with the Rites of the Earthmother you must pass two more tests. It is time for you to broaden your experience, $n.$b$bTravel to Bloodhoof Village and seek out the Chief, Baine Bloodhoof, son of Cairne. There you may continue your journey and earn the acceptance of the elders of Thunder Bluff.$b$bTake this totem to Baine. He will recognize my carvings and help you on your path.$b$bFollow the road out of Camp Narache and travel with haste. Do not stray or you will lose your way.
Objectives
Take the Totem of Hawkwind to Baine Bloodhoof in Bloodhoof Village. Follow the road out of Camp Narache.
When the items are handed over
What brings you to my village, $c?
What the quest-giver says at the end
Word from my good friend, Chief Hawkwind! Ah, I can see by his carvings you are of a special breed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.