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Sulfuras

A Donation of Silk

Sulfuras · quest entry 7814

Undercity — zone entry 1497, named from this realm's area table.

Quest level
60
Required level
26
Base experience value
1,650
Money at the level cap
0g 99s 0c

This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Ralston Farnsley creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next A Donation of Runecloth

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -7813, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Silk Cloth 60

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

As with most other fabrics, our stocks of silk are at an all-time low. Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.$B$BA benevolent gift such as silk, might I add, would certainly increase your local standing in the community! If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.

What the quest-giver says at the end

Wonderful! We thank you for your generous donation, $N!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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