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Sulfuras

Additional Runecloth

Sulfuras · quest entry 7819

Undercity — zone entry 1497, named from this realm's area table.

Quest level
60
Required level
50

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Ralston Farnsley creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Donation of Runecloth

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Runecloth 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

Greetings once again, $N! Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them. For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Undercity.$B$BWhenever you are ready to hand in the stack of runecloth, I'll accept it.

What the quest-giver says at the end

$N - without heroes like you working on behalf of the tribe, we'd surely suffer. Thank you for your continued efforts!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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