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Sulfuras

Cut Arathor Supply Lines

Sulfuras · quest entry 8162

Arathi Basin — zone entry 3358, named from this realm's area table.

Quest level
29
Required level
20
Maximum level
29
Base experience value
2,000
Money
0g 55s 0c
Money at the level cap
0g 12s 0c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deathstalker Mortis creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next More Arathi Basin Marks of Honor

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 8299, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Arathi Basin Mark of Honor 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the Mark of Honor you gain.

Objectives

Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Deathstalker Mortis at Hammerfall.

When the items are handed over

What is it, $R? Do you have the Marks of Honor? Go back to Arathi Basin, slay the Alliance vermine and take possession of its ressources for the Dark Lady!

What the quest-giver says at the end

<Deathstalker Mortis smiles>$b$bAnother decisive blow has been dealt against our enemies, $n. Thanks to your deeds, Arathi Basin is soon to be taken hold of by the Defilers.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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