Scholomance
Sulfuras · quest entry 838
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 55
- Required level
- 55
- Base experience value
- 560
- Money at the level cap
- 0g 33s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| High Executor Derrington | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | All Along the Watchtowers |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
On the island of Caer Darrow lies Scholomance - a school that serves as a stronghold for the Scourge. Our enemy dwells within, safely allowed to pursue research that strengthens their power. A door bars the way, and try as we might no entry is to be had without a proper key.$B$BApothecary Dithers is well versed on Scholomance, and has an idea how to obtain a key. You have proved your value to me as someone who can get things done; I now entrust this task to you. Speak with him on this matter.
Objectives
Speak with Apothecary Dithers at the Bulwark, Western Plaguelands.
What the quest-giver says at the end
Yes, $c, the High Executor mentioned you might be the one to trust in the matter of the key. I've dedicated a fair portion of my recent studies to the Scholomance, and I believe I know a means by which you can acquire one that will let you past the front door at will.$B$BThis task will not be easy, but such tasks seldom are. You most assuredly look like the type to know this as fact.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.