Verog the Dervish
Sulfuras · quest entry 851
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 18
- Required level
- 11
- Base experience value
- 1,000
- Money
- 0g 10s 0c
- Money at the level cap
- 0g 6s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Regthar Deathgate | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Kolkar Leaders |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The centaur Verog the Dervish wanders the Barrens, and will be difficult to find. But he is based at the centaur command tent at the Stagnant Oasis to the southeast. It may be possible to draw him to you.$B$BTravel to the Stagnant Oasis to the southeast and attack centaur near the command tent. It will be dangerous, but if you can kill enough centaur then they should raise an alarm. And Verog will come.$B$BBring me his head and I will place it with Barak Kodobane's.
Objectives
Bring Verog's Head to Regthar Deathgate, west of the Crossroads.
When the items are handed over
Did you find Verog, $N?
What the quest-giver says at the end
Very good. You must have really stirred up those centaur -- our guards spotted activity down near the Stagnant Oasis, which was probably you.$B$BYou should be proud of your deed, $N. There is much bravery in you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.