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Sulfuras

Hezrul Bloodmark

Sulfuras · quest entry 852

The Barrens — zone entry 17, named from this realm's area table.

Quest level
19
Required level
11
Base experience value
1,100
Money
0g 8s 0c
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Regthar Deathgate creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Verog the Dervish

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Hezrul's Head 1
Reward Bounty Hunter's Ring 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Hezrul Bloodmark is the leader of the Kolkar centaurs in the Barrens. He is fierce, brutal and cunning. Defeating him would disrupt and fracture the Kolkars, greatly reducing their threat to us.$B$BSo kill him. As with Barak and Verog, bring me Hezrul's Head.$B$BHe leads his people from the Lushwater Oasis, to the south.

Objectives

Bring Hezrul's Head to Regthar Deathgate, west of the Crossroads.

When the items are handed over

Is Hezrul defeated, $N?

What the quest-giver says at the end

I commend you, $N. These centaur are undisciplined and cannot focus their rage as the orcs can, but they are fierce nonetheless. In defeating them, your valor is proven.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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