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Sulfuras

The Stagnant Oasis

Sulfuras · quest entry 877

The Barrens — zone entry 17, named from this realm's area table.

Quest level
16
Required level
10
Base experience value
1,150
Money at the level cap
0g 7s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tonga Runetotem creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Forgotten Pools

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Like the one you found at the Forgotten Pools, there may be fissures at the other oases in the Barrens. If so, then perhaps the fissures are the oases' source of life.$B$BWe must test this.$B$BHere, take these seeds. They are dead and infertile, but take them to the Stagnant Oasis to the southeast. If there is a fissure there, then place the seeds within it...and observe.

Objectives

Return to Tonga at The Crossroads, after investigating the Stagnant Oasis.

When the items are handed over

Have you been to the Stagnant Oasis? Was there a fissure beneath its waters?

What the quest-giver says at the end

Your findings are amazing! The seeds I gave you were dried, and dead. Whatever rests under these oases can create life from nothing!$B$BWe must study this more...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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