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Sulfuras

Skeletal Fragments

Sulfuras · quest entry 964

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
57
Required level
55
Base experience value
4,500
Money at the level cap
2g 70s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Dithers creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Scholomance

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Skeletal Fragments 15

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The key to Scholomance is called a Skeleton Key. It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold. A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function.$B$BFirst thing's first though, $N. We'll need skeletal fragments for the key's forging. Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.

Objectives

Bring 15 Skeletal Fragments to Apothecary Dithers at the Bulwark, Western Plaguelands.

When the items are handed over

Kill many and kill often, $c - we'll need a decent supply of suitable skeletal fragments to make up the outer layer of the key. They don't call it a Skeleton Key for nothing, you know.

What the quest-giver says at the end

This'll work, $N! My turn now - I will imbue these with a suitable temper that will allow them to survive the intense forging process they will eventually go through.$B$BThe next step will be to get an appropriate mold for the key. I know a goblin blacksmith in Tanaris that has in the past made molds for similarly macabre items. He works for whom goblins usually work for - the highest bidder.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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