The Tower of Althalaxx
Sulfuras · quest entry 967
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 18
- Required level
- 13
- Base experience value
- 1,000
- Money at the level cap
- 0g 6s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Balthule Shadowstrike | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Tower of Althalaxx |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My master, Delgren the Purifier, is a paladin who has graciously offered his assistance in defending our forests from the forces of the demons and undead. He has taught me much about the Holy Light and the art of battle.$b$bDelgren must know of the cult's operations immediately.$b$bYou will find him far south of here at Maestra's Post in Ashenvale Forest. Be swift, I fear the Dark Strand's threat grows with each passing hour.
Objectives
Deliver Balthule's letter to Delgren the Purifier in Ashenvale Forest.
When the items are handed over
You have some business with me, $c?
What the quest-giver says at the end
If you don't mind my saying, you seem a bit well-equipped for a messenger, hm? I suppose Balthule wanted to be certain that his letter reached my hands. Let's see what he has to say...$b$bThis is disturbing news. When undead or demonic forces are found, I help the Sentinels destroy them.$b$bAt first I was unaccustomed to the manners of the night elves, but I have grown to respect them greatly as allies.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.