Raid on the Kolkar
Sulfuras · quest entry 1384
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 32
- Required level
- 30
- Base experience value
- 2,550
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Uthek the Wise | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Stealing Supplies |
| Previous | Strange Alliance |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Kolkar centaurs think their magic is strong. They do not know magic! They would not know magic if it bit them!$B$BYou will show them their magic is weak. Go to the Kolkar to the northeast and kill them. Take their charms. Bring me the charms and I will throw them in the fire and laugh!
Objectives
Maintain your reputation with the Gelkis, and bring 10 Crude Charms to Uthek the Wise in the Gelkis Village in Desolace.
When the items are handed over
You have the charms? You showed the Kolkar they are weak?
What the quest-giver says at the end
You do a good thing for the Gelkis. The Kolkar are weak and will die. Their magic is pathetic and will not save them. You showed them this, and their fear will make them even more feeble!$B$BAnd in our lands, the feeble soon die.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.